![]() Munt, and the version included in the DOSBox CVS, emulates the CM-32L firmware, provided you have the CM-32L control ROM files (they're all over the internet). If a game uses these instruments and is played on an original MT-32, you won't hear them. Unfortunately there is no way to get these games to sound exactly right without using an actual, rev0 MT-32.ĬM-32L: this is a later derivative of the MT-32, which does 2 things: it uses the updated firmware (see above), and it adds instruments that aren't present in the original MT-32. On future devices, the lack of bugs create sound distortions when playing these games. The firmware was bugged, but many Sierra and Dynamix games specifically used those bugs. It is specifically for the MT-32 rev0, which uses the original revision of the device. MT-32: This option isn't for all MT-32 compatible devices. Since none of the games I listed are optimal with an SB Pro though I haven't included this option. The Sound Blaster Pro had a very interesting design, using two OPL2 chip to create stereo FM synthesis all subsequent SB cards used a single OP元 chip and cannot do that. I've also used it for games that would otherwise sound best on an MT-32, but use digitized sounds that require a Sound Blaster. OPL: this is for the Yamaha FM synthesis chip found on Adlib and Sound Blaster. If you choose something other than Tandy though, be sure to change the appropriate setting in nf. All of them use a Tandy chip and will sound the same. There are a number of devices that can appear in the installer: Covox Sound Master, Disney Sound Source, PS1 Audio. For non-AGI games, the option can be set up in the game's config installer. Then, when starting the game, do so by typing " -t". There are 2 steps to activate it: edit nf and change tandy=auto to tandy=on. You'll notice it's the preferred mode in every Sierra game made with the AGI engine. It sounds so much better than the standard PC speaker it's not even funny. Tandy: this is the 3-way speaker chip that Tandy developed. This sounds horrible and should be avoided whenever possible (which, if you read the table, is possible in every game so far, thankfully). In these cases the game was composed for the CM-32L then hastily converted to GM/GS because that was becoming the new standard, but the conversion is poor and you miss out on the custom patches specifically created for the CM-32L.īefore I post the table itself, let me explain what each device is. You'll notice several Sierra games support GM/GS, but the optimal device is the CM-32L instead. It might be tempting to think that the devices always go from worse to better from left to right, but this isn't the case. Of course, if the game itself provides a dual mode (usually "Roland and Sound Blaster", or letting you select digital effects and music separately all post-93 Sierra games have this option) there's no reason not to pick it. All the Sierra games also have unofficial patches that provide the same dual-mode, if for some reason you prefer DOSBox to ScummVM. ![]() The easiest workaround is to use ScummVM, which let you play a "dual-mode" using the best of both devices for the full, otherwise unattainable experience. If a game has a + on two devices, this usually means that, in the original game, the 2 modes are mutually exclusive, and that choosing either will make sounds that use the other not play. ![]() Your own personal preference may lead to select the non-optimal device, and that's fine of course, but do be aware that in some cases this will lead to either missing sounds, or the wrong sound playing. "Best" here isn't subjective in almost every case, I can confirm this was the device the game sound was composed on, and the device meant for playback. A + means this is the best way to experience the game. A - sign means the game supports this sound move/device. ![]() This is an eternal WIP I'll keep adding games as I remember them and check them, and of course if you find anything in here you think might be wrong, please post in the thread and tell me why, and I'll fix it. By popular demand (ie one person asked for this), I've compiled a table of the best sound mode or device to use in each adventure game that I could think of.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |